// animation config file

sex m
FPS 24

bonekeys 2 b u	//number of keys - LOWER - UPPER - HEAD (head not used in this model)
rotationbone upper "u bip01_spine1"
rotationbone upper "u bip01_spine2"
rotationbone head "u bip01_head"

//isnumframes

// first frame, num frames, looping frames

448	493	0		// BOTH_DEATH1	(ANIM_DIE_BACKWARDS)
493	493	0		// BOTH_DEAD1
582	608	0		// BOTH_DEATH2	(ANIM_DIE_SPIN)
608	608	0		// BOTH_DEAD2
609	685	0		// BOTH_DEATH3	(ANIM_DIE_STOMACH)
685	685	0		// BOTH_DEAD3

494	557	0		// TORSO_GESTURE	(ANIM_DIE_CROUCH)

337	345	0		// TORSO_ATTACK	(ANIM_SHOOT_SHOTGUN)
281	297	0		// TORSO_ATTACK2	(ANIM_SHOOT_GRENADE)

346	366	0		// TORSO_WEAP_DOWN (ANIM_SWITCH_WEAPON 1/2)
367	384	0		// TORSO_WEAP_UP	(ANIM_SWITCH_WEAPON 1/2)
	
298	336	38		// TORSO_STAND	(ANIM_AIM_SHOTGUN)
242	280	39		// TORSO_STAND2	(ANIM_AIM_GRENADE)

210	241	31		// LEGS_WALKCR	(ANIM_CROUCH_WALK)
706	725	19		// LEGS_WALK	(ANIM_WALK_LEGS_20F)
75	88	13		// LEGS_RUN		(ANIM_RUN_BOTH)
746	770	24		// LEGS_BACK	(ANIM_RUNBACK_LEGS)
132	165	33		// LEGS_SWIM_FWD	(ANIM_SWIM_LEGSFWD)

689	697	0		// LEGS_JUMP	(ANIM_JUMP_20F 1/2)
698	700	0		// LEGS_LAND	(ANIM_JUMP_20F 1/2)

689	697	0		// LEGS_JUMP3	
698	700	0		// LEGS_LAND3	

1	34	33		// LEGS_IDLE	(ANIM_LEGS_IDLE)	
207	209	2		// LEGS_IDLECR	(ANIM_CROUCH_IDLE)

1	9	9		// LEGS_TURN

//-------------------------------------
689	697	0		// LEGS_JUMP2	
698	700	0		// LEGS_LAND2	

166	206	40		// LEGS_SWIM	(ANIM_SWIM_TREADWATER)
726	746	19		// LEGS_WALKBACK	(ANIM_WALKBACK_LEGS_20F)
706	725	19		// LEGS_WALKLEFT	(ANIM_WALK_LEGS_20F)
706	725	19		// LEGS_WALKRIGHT	(ANIM_WALK_LEGS_20F)
75	88	13		// LEGS_RUNLEFT	(ANIM_RUN_BOTH)
75	88	13		// LEGS_RUNRIGHT	(ANIM_RUN_BOTH)

75	88	13		// TORSO_RUN	(ANIM_RUN_BOTH)
166	206	40		// TORSO_SWIM	(ANIM_SWIM_TREADWATER)

242	280	39		// TORSO_DROP_HOLD (ANIM_AIM_GRENADE)	
281	297	0		// TORSO_DROP	(ANIM_SHOOT_GRENADE)

385	405	0		// TORSO_PAIN1	(ANIM_PAIN1)
406	426	0		// TORSO_PAIN2	(ANIM_PAIN2)
427	447	0		// TORSO_PAIN3	(ANIM_PAIN3)












