// animation config file

sex m
FPS 24

bonekeys 2 b u	//number of keys - LOWER - UPPER - HEAD (head not used in this model)
rotationbone upper "u bip01_spine1"
rotationbone upper "u bip01_spine2"
rotationbone head "u bip01_head"

//isnumframes

// first frame, num frames, looping frames

1	25	0		// BOTH_DEATH1
25	25	0		// BOTH_DEAD1
26	75	0		// BOTH_DEATH2
75	75	0		// BOTH_DEAD2
76	110	0		// BOTH_DEATH3
110	110	0		// BOTH_DEAD3

627	715	0		// TORSO_GESTURE	(ANIM_TORSO_RELOAD249)

524	531	0		// TORSO_ATTACK	(ANIM_SHOOT_AK47)
554	605	0		// TORSO_ATTACK2	(ANIM_SHOOT_KNIFE)

312	314	2		// TORSO_WEAP_DOWN (gutshot)
149	156	0		// TORSO_WEAP_UP (gutshot)

//231	233	2		// TORSO_STAND	(ANIM_AIM_SHOTGUN)
432	471	39		// TORSO_STAND	(ANIM_IDLE1)
273	311	38		// TORSO_STAND2	(ANIM_AIM_KNIFE)

393	431	38		// LEGS_WALKCR	(ANIM_CROUCH_RUN)
833	852	19		// LEGS_WALK	(ANIM_WALK_20F)
486	515	19		// LEGS_RUN		(ANIM_RUN)
833	852	19		// LEGS_BACK	(ANIM_WALK_20F)
852	871	19		// LEGS_SWIM_FWD	(ANIM_SWIM_LEGS_20F)

472	491	0		// LEGS_JUMP	(ANIM_JUMP)
492	495	0		// LEGS_LAND	(ANIM_JUMP final)

472	491	0		// LEGS_JUMP3	(ANIM_JUMP)
492	495	0		// LEGS_LAND3	(ANIM_JUMP final)

432	471	39		// LEGS_IDLE	(ANIM_IDLE1)
354	392	38		// LEGS_IDLECR	(ANIM_CROUCH_IDDLE)

1	9	9		// LEGS_TURN

//-------------------------------------
472	491	0		// LEGS_JUMP2	(ANIM_JUMP)
492	495	0		// LEGS_LAND2	(ANIM_JUMP final)

716	792	76		// LEGS_SWIM	(ANIM_TREADWATER)
833	852	19		// LEGS_WALKBACK	(ANIM_WALK_20F)
833	852	19		// LEGS_WALKLEFT	(ANIM_WALK_20F)
833	852	19		// LEGS_WALKRIGHT	(ANIM_WALK_20F)
486	515	19		// LEGS_RUNLEFT	(ANIM_RUN)
486	515	19		// LEGS_RUNRIGHT	(ANIM_RUN)

231	233	2		// TORSO_RUN	(ANIM_AIM_AK47)
716	792	76		// TORSO_SWIM	(ANIM_TREADWATER)

234	272	38		// TORSO_DROP_HOLD	(ANIM_AIM_HANDGRENADE)
539	553	0		// TORSO_DROP	(ANIM_SHOOT_GRENADE)

76	86	0		// TORSO_PAIN1	(ANIM_DEATH_BACK start)
141	151	0		// TORSO_PAIN2	(ANIM_DEATH_GUTSHOT start)
141	151	15		// TORSO_PAIN3	(ANIM_DEATH_GUTSHOT start)











