[Project]
FileName=cgame.dev
Name=cgame
Ver=1
IsCpp=0
Type=3
Compiler=-D__GNUWIN32__ -mcpu=pentium -D_M_IX86=500 -fexceptions -DWIN32 -DNDEBUG -D_WINDOWS -Wno-sign-compare_@@_
CppCompiler=-D__GNUWIN32__ -mcpu=pentium -D_M_IX86=500 -fexceptions -DWIN32 -DNDEBUG -D_WINDOWS -Wno-sign-compare_@@_
Includes=
Linker=-lkernel32 -luser32 -lwinmm --def cgame.def_@@_
Libs=
UnitCount=32
Folders="Header Files","Resource Files","Source Files"
ObjFiles=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Icon=
ExeOutput=..\release
ObjectOutput=.\release
OverrideOutput=1
OverrideOutputName=cgame_x86.dll
HostApplication=
CommandLine=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000010000010100
UseCustomMakefile=0
CustomMakefile=

[Unit1]
FileName=cg_decals.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit2]
FileName=cg_draw.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=cg_effects.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=cg_ents.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=cg_events.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=cg_lents.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=cg_main.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=cg_media.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=cg_players.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=cg_predict.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=cg_screen.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=cg_svcmds.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=cg_syscalls.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=cg_view.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=..\game\gs_misc.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=..\game\gs_pmove.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=..\game\q_math.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=..\game\q_shared.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=cg_local.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=cg_public.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=cg_syscalls.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=..\game\gs_public.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=..\game\q_shared.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=ref.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=cgame.def
Folder=Resource Files
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=0.1
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=cgame.exe
ProductName=cgame
ProductVersion=0.1
AutoIncBuildNr=0

[Unit26]
FileName=cg_pmodels.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=cg_pmodels.h
CompileCpp=0
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=cg_vweap.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=cg_wmodels.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=..\game\gs_pmodels.h
CompileCpp=0
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=cg_boneposes.h
CompileCpp=0
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=cg_boneposes.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

