[Project]
FileName=game.dev
Name=game
Ver=1
IsCpp=0
Type=3
Compiler=-D__GNUWIN32__ -mcpu=pentium -D_M_IX86=500 -fexceptions -DWIN32 -DNDEBUG -D_WINDOWS -Wno-sign-compare_@@_
CppCompiler=-D__GNUWIN32__ -mcpu=pentium -D_M_IX86=500 -fexceptions -DWIN32 -DNDEBUG -D_WINDOWS -Wno-sign-compare_@@_
Includes=
Linker=-lkernel32 -luser32 -lwinmm --def game.def_@@_
Libs=
UnitCount=42
Folders="Header Files","Resource Files","Source Files"
ObjFiles=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Icon=
ExeOutput=..\release
ObjectOutput=.\release
OverrideOutput=1
OverrideOutputName=game_x86.dll
HostApplication=
CommandLine=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000010000010100
UseCustomMakefile=0
CustomMakefile=

[Unit1]
FileName=g_ai.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit2]
FileName=g_chase.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=g_cmds.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=g_combat.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=g_ctf.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=g_func.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=g_items.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=g_main.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=g_misc.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=g_monster.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=g_phys.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=g_save.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=g_spawn.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=g_svcmds.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=g_syscalls.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=g_target.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=g_trigger.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=g_utils.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=g_weapon.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=gs_misc.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=gs_pmove.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=m_move.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=p_client.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=p_hud.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=p_menu.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=p_trail.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=p_view.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=p_weapon.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=q_math.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=q_shared.c
Folder=Source Files
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=g_ctf.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=g_local.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=g_public.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=g_syscalls.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit35]
FileName=gs_public.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit36]
FileName=m_player.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=p_menu.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=q_shared.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=game.def
Folder=Resource Files
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=0.1
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=game.exe
ProductName=game
ProductVersion=0.1
AutoIncBuildNr=0

[Unit40]
FileName=g_pmodels.c
CompileCpp=0
Folder=Source Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit41]
FileName=g_pmodels.h
CompileCpp=0
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit42]
FileName=gs_pmodels.h
CompileCpp=0
Folder=Header Files
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

