[Project]
FileName=qfusion.dev
Name=qfusion
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IsCpp=0
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Compiler=-D__GNUWIN32__ -mcpu=pentium -D_M_IX86=500 -W -DWIN32 -DNDEBUG -D_WINDOWS -Wno-sign-compare_@@_
CppCompiler=-D__GNUWIN32__ -mcpu=pentium -D_M_IX86=500 -W -DWIN32 -DNDEBUG -D_WINDOWS -Wno-sign-compare_@@_
Includes=qcommon;.\win32/include
Linker=-lwinmm -lwsock32 -lkernel32 -luser32 -lgdi32 -ldxguid -lzstat -ljpegstat_@@_
Libs=.\win32/lib/mingw
UnitCount=89
Folders="Source Files","Header Files","Resource Files"
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[Unit1]
FileName=client\cin.c
Folder="Source Files"
Compile=1
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Link=1
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[Unit2]
FileName=client\cl_cin.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit3]
FileName=client\cl_demo.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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BuildCmd=

[Unit4]
FileName=client\cl_ents.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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[Unit5]
FileName=client\cl_game.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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[Unit6]
FileName=client\cl_input.c
Folder="Source Files"
Compile=1
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[Unit7]
FileName=client\cl_main.c
Folder="Source Files"
Compile=1
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[Unit8]
FileName=client\cl_parse.c
Folder="Source Files"
Compile=1
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[Unit9]
FileName=client\cl_screen.c
Folder="Source Files"
Compile=1
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[Unit10]
FileName=client\cl_ui.c
Folder="Source Files"
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[Unit11]
FileName=qcommon\cm_main.c
Folder="Source Files"
Compile=1
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[Unit12]
FileName=qcommon\cm_trace.c
Folder="Source Files"
Compile=1
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[Unit13]
FileName=qcommon\cmd.c
Folder="Source Files"
Compile=1
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[Unit14]
FileName=qcommon\common.c
Folder="Source Files"
Compile=1
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[Unit15]
FileName=win32\conproc.c
Folder="Source Files"
Compile=1
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[Unit16]
FileName=client\console.c
Folder="Source Files"
Compile=1
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[Unit17]
FileName=qcommon\cvar.c
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Compile=1
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[Unit18]
FileName=qcommon\files.c
Folder="Source Files"
Compile=1
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[Unit19]
FileName=win32\glw_imp.c
Folder="Source Files"
Compile=1
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[Unit20]
FileName=qcommon\huff.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
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BuildCmd=

[Unit21]
FileName=win32\in_win.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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BuildCmd=

[Unit22]
FileName=client\keys.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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[Unit23]
FileName=qcommon\mdfour.c
Folder="Source Files"
Compile=1
CompileCpp=0
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[Unit24]
FileName=qcommon\mem.c
Folder="Source Files"
Compile=1
CompileCpp=0
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[Unit25]
FileName=qcommon\net_chan.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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BuildCmd=

[Unit26]
FileName=win32\net_wins.c
Folder="Source Files"
Compile=1
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[Unit27]
FileName=qcommon\patch.c
Folder="Source Files"
Compile=1
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[Unit28]
FileName=game\q_math.c
Folder="Source Files"
Compile=1
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[Unit29]
FileName=game\q_shared.c
Folder="Source Files"
Compile=1
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[Unit30]
FileName=win32\qgl_win.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit31]
FileName=ref_gl\r_alias.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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BuildCmd=

[Unit32]
FileName=ref_gl\r_backend.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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BuildCmd=

[Unit33]
FileName=ref_gl\r_cin.c
Folder="Source Files"
Compile=1
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[Unit34]
FileName=ref_gl\r_image.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit35]
FileName=ref_gl\r_light.c
Folder="Source Files"
Compile=1
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[Unit36]
FileName=ref_gl\r_main.c
Folder="Source Files"
Compile=1
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[Unit37]
FileName=ref_gl\r_math.c
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Compile=1
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[Unit38]
FileName=ref_gl\r_mesh.c
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Compile=1
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[Unit39]
FileName=ref_gl\r_model.c
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Compile=1
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[Unit40]
FileName=ref_gl\r_poly.c
Folder="Source Files"
Compile=1
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Link=1
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[Unit41]
FileName=ref_gl\r_shader.c
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Compile=1
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[Unit42]
FileName=ref_gl\r_shadow.c
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Compile=1
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Link=1
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[Unit44]
FileName=ref_gl\r_sky.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit45]
FileName=ref_gl\r_surf.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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[Unit46]
FileName=client\snd_dma.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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[Unit47]
FileName=client\snd_mem.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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[Unit48]
FileName=client\snd_mix.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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[Unit49]
FileName=client\snd_ogg.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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[Unit50]
FileName=win32\snd_win.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
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[Unit51]
FileName=server\sv_ccmds.c
Folder="Source Files"
Compile=1
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Link=1
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[Unit52]
FileName=server\sv_ents.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit53]
FileName=server\sv_game.c
Folder="Source Files"
Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit54]
FileName=server\sv_init.c
Folder="Source Files"
Compile=1
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Priority=1000
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[Unit55]
FileName=server\sv_main.c
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Compile=1
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[Unit56]
FileName=server\sv_send.c
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Compile=1
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[Unit57]
FileName=server\sv_user.c
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Compile=1
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[Unit58]
FileName=server\sv_world.c
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Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit59]
FileName=win32\sys_win.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit60]
FileName=win32\vid_win.c
Folder="Source Files"
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit61]
FileName=client\cin.h
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Compile=1
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Link=1
Priority=1000
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BuildCmd=

[Unit62]
FileName=client\client.h
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Compile=1
CompileCpp=1
Link=1
Priority=1000
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BuildCmd=

[Unit63]
FileName=qcommon\cm_local.h
Folder="Header Files"
Compile=1
CompileCpp=1
Link=1
Priority=1000
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BuildCmd=

[Unit64]
FileName=qcommon\cmodel.h
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Compile=1
CompileCpp=1
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[Unit65]
FileName=win32\conproc.h
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Compile=1
CompileCpp=1
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BuildCmd=

[Unit66]
FileName=client\console.h
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Compile=1
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BuildCmd=

[Unit67]
FileName=client\input.h
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Compile=1
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[Unit68]
FileName=client\keys.h
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Compile=1
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[Unit69]
FileName=qcommon\mdfour.h
Folder="Header Files"
Compile=1
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[Unit70]
FileName=win32\net_wins.h
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Compile=1
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[Unit71]
FileName=game\q_shared.h
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Compile=1
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[Unit72]
FileName=qcommon\qcommon.h
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Compile=1
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[Unit73]
FileName=qcommon\qfiles.h
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Compile=1
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[Unit74]
FileName=ref_gl\qgl.h
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Compile=1
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[Unit75]
FileName=ref_gl\r_backend.h
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Compile=1
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[Unit76]
FileName=ref_gl\r_local.h
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Compile=1
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[Unit77]
FileName=ref_gl\r_math.h
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Compile=1
CompileCpp=1
Link=1
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BuildCmd=

[Unit78]
FileName=ref_gl\r_mesh.h
Folder="Header Files"
Compile=1
CompileCpp=1
Link=1
Priority=1000
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BuildCmd=

[Unit79]
FileName=ref_gl\r_model.h
Folder="Header Files"
Compile=1
CompileCpp=1
Link=1
Priority=1000
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BuildCmd=

[Unit80]
FileName=ref_gl\r_shader.h
Folder="Header Files"
Compile=1
CompileCpp=1
Link=1
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BuildCmd=

[Unit81]
FileName=ref_gl\r_shadow.h
Folder="Header Files"
Compile=1
CompileCpp=1
Link=1
Priority=1000
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BuildCmd=

[Unit83]
FileName=server\server.h
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Compile=1
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BuildCmd=

[Unit84]
FileName=client\snd_loc.h
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Compile=1
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BuildCmd=

[Unit85]
FileName=client\sound.h
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Compile=1
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BuildCmd=

[Unit86]
FileName=client\vid.h
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[Unit87]
FileName=win32\winquake.h
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[Unit88]
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[Unit89]
FileName=ref_gl\r_skin.c
Folder=Source Files
Compile=1
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Link=1
Priority=1000
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BuildCmd=$(CC) -c r_skin.c -o ./release/r_skin.o $(CFLAGS)

[Unit90]
FileName=ref_gl\r_skin.c
Folder=Source Files
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BuildCmd=$(CC) -c r_skin.c -o ./release/r_skin.o $(CFLAGS)

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[Unit43]
FileName=ref_gl\r_skm.c
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[Unit82]
FileName=ref_gl\render.h
CompileCpp=1
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Compile=1
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