# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=game - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "game.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
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CPP=cl.exe
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RSC=rc.exe

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!ELSEIF  "$(CFG)" == "game - Win32 Debug"

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!ENDIF 

# Begin Target

# Name "game - Win32 Release"
# Name "game - Win32 Debug"
# Begin Group "Source Files"

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# Begin Source File

SOURCE=.\g_ai.c
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SOURCE=.\g_chase.c
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SOURCE=.\g_cmds.c
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SOURCE=.\g_misc.c
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SOURCE=.\g_phys.c
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SOURCE=.\g_svcmds.c
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SOURCE=.\g_syscalls.c
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SOURCE=.\g_weapon.c
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SOURCE=.\gs_misc.c
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SOURCE=.\gs_pmove.c
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# Begin Source File

SOURCE=.\m_move.c
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SOURCE=.\p_client.c
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# Begin Source File

SOURCE=.\p_hud.c
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SOURCE=.\p_menu.c
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SOURCE=.\p_trail.c
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SOURCE=.\p_view.c
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SOURCE=.\p_weapon.c
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SOURCE=.\q_math.c
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SOURCE=.\g_public.h
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