README.TXT for qME 3.0 

	qME Version 3.0 

	This is the FULL version.

	This self-installing version distributed by 3D-Matrix, visit us at
	http://www.3dmatrix.com

	Modeller, Animator, 3D Painter and 2D Texture editor
	Compatible with full version of id software's Quake(TM)

	Windows 95, Windows NT 3.51 and Windows NT 4.0

Author : Rene Post
email  : renep@xs4all.nl
www    : http://www.xs4all.nl/~renep/quakeme/
Date   : 26 May 1997

0.  Disclaimer
1.  Description
2.  Files
3.  Installation Instructions
4.  Working with qME
5.  Credits
6.  Known Bugs and Limitiations
7.  History



0. Disclaimer

Quake and id Software Disclaimer
Quake is a registered trademark of id Software. id Software is in no way 
affiliated with, endorses, or frankly cares one red cent about this 
program, any supplemental products, files, information, materials, or 
whatever that happen to accompany this program, are available from the 
makers of this program, or in any way fails to state clearly that it is an 
official id Software product.

To quote id: "THIS PRODUCT REQUIRES THE FULL VERSION OF ID SOFTWARE'S 
QUAKE(TM) TO OPERATE. THIS PRODUCT IS IN NO WAY AFFILIATED AND WILL NOT BE 
SUPPORTED BY ID SOFTWARE, THE CREATORS OF QUAKE(TM)."
Use of this program grants you NO rights whatsoever to any protected 
materials of id Software or any other third party. Namely, if you find a 
source of id texture artwork, skins, or models, you use it at your own 
legal risk.

WE support our product, WE care about our customers, WE will do whatever is 
needed to meet your needs if at all reasonable and possible.



1. Description

qME is a 3D Modeller, Animator, 3D painter and 2D Texture editor for Quake 
MDL files. MDL files contain models of monsters, weapons and other items 
that are used in Quake.

The following very incomplete list of features describes what 
you can do with qME:
- Create new models from prefab components.
- Edit existing vertices and triangles of existing models.
- Paint on the model in 3D and in 2D.
- View and edit 3D texture mapped animations contained in MDL files.
- Create new animation frames.
- Import and export textures to a 256 colors windows BMP file. 
- Fit textures around the 3D model by adjusting 2D texture vertices.
- Create a hierarchy of interlinked objects for animation.

You can find MDL files in the PAK0.PAK and PAK1.PAK files that are 
part of Quake. Both files are distributed by id software. To open a 
PAK file use the tools that are freely available on the net.



2. Files

The zip file contains:

qme.exe		The program, (quake palette is built-in).
readme.txt		Your reading it.
demo\*.mdl		Example models created completely in qME
geometry\*.*	Sub directory containing prefab objects.
help\*.*		Sub directory containing the manual and tutorial.



3. Installation Instructions

Run the SETUP program and let it do all the work.


4. Working with qME

Open the manual (index.html) in the help sub directory to 
see what you can do with qME.

For the latest updates to tutorial and manual, take a look 
at my site

http://www.xs4all.nl/~renep/quakeme/
or visit the fine folks at 3D-matrix
http://www.3dmatrix.com



5. Credits

Thanks to Smoke for making the first version of the tutorial and 
wOOpNgibs for doing most of the object library prefab objects.



6. Known Bugs and Limitations

There will probably be some bugs. Software is like that. But 
any such bugs will be addressed quickly when identified.



7. History

13 mar 1996  Version 1.0

	Initial release.

31 mar 1996  Version 2.0

	Fixed bug in back triangle display code.
	Made QuakeME 32 bits, compiled it under Delphi 2.0 environment.
	Added texture mapping to the 3D view.

2 apr 1996  Version 2.1

	Fixed bug in flushing textures to the screen in Windows NT 3.5.
	Fixed access violation error that would occasionally occur in
	texture mapped view.

10 jul 1996 Version 2.2

	Compatible with shareware 0.91 and 0.92 now.
	QuakeMe is backward compatible with QTest release !
	Improved the UI a lot !

31 jul 1996 Version 2.3

	Adding new skins made possible for Dennis Noordsij's MultiSkin.

27 oct 1996 Version 2.3a

	No new executable (sorry), just a release for the people 
        at Quantum Axcess. 

February 1997  Version 3.0 beta 1&2

	Never updated the readme, so I wouldn't know when they 
	were released exactly

31 March 1997 Version 3.0 beta 3

	A lot of new features, can't remember what exactly.
	For more information look at the qME News
	site http://www.frag.com/qchq/qme/

20 April 1997 Version 3.0 beta 4

	3D painting,
        Pivot moving with repspect to it's object and other pivots.
        Bug-fixes.
        Disclaimers for id.
        Weapon view preset
        Changed the GUI.
        Merged the toolbars.
        Better selection behavior

30 April 1997 Version 3.0 beta 5

	Tool properties are show in a separate window.
	Key-frame animation, 
	Joint Track Editor 
	Fixed bugs introduced with the beta 4 GUI restructuring.

16 May 1997 Version 3.0 beta 6

	Shading.
	Creating shaded skins.
	Bug fixes for beta 5 release.
	Better zooming, use both mouse buttons down to zoom in and out.

26 May 1997 Version 3.0

	Version 3.0 full retail and lite release.
	Color range exclusion and bug fixes.
