<?xml version="1.0" encoding="utf-8"?>
<Filter>
	<CustomClasses>
		<ScriptMap name="ScriptMap01">
			<Color name="HEIGHT" display_name="Height"/>
			<HDRColor name="HDR_NORMAL" display_name="HDR Normal"/>
			<Angle name="YAW" display_name="Yaw"/>
			<Angle name="PITCH" display_name="Pitch"/>
			<Slider name="SHADOW_STEP_DIST" display_name="Shadow Step Dist"/>
			<Slider name="SHADOW_STEP_COUNT" display_name="Shadow Step Count"/>
		</ScriptMap>
	</CustomClasses>
	<Components>
		<Result id="result">
			<SurfaceColor source="blend5 01" red="0.63565891472868219" green="0.63565891472868219" blue="0.63565891472868219" alpha="1"/>
			<Height source="extracthls 01"/>
			<Reflectivity value="0.070000000000000007"/>
			<ReflectionBlur value="0.54000000000000004"/>
			<Metallic value="0"/>
			<FilterType value="1"/>
			<Lighting>
				<Height value="0.54000000000000004"/>
				<Environment>
					<Source value="Forest"/>
					<Brightness value="5.9000000000000004"/>
					<Saturation value="0.58999999999999997"/>
					<Rotation value="77.376221338500855"/>
					<RotationAxis x="-0.89837515160959769" y="-0.17956945352680251" z="0.40084522989617605"/>
				</Environment>
				<Ambience>
					<AmbientLight red="0.38759689922480622" green="0.38759689922480622" blue="0.38759689922480622"/>
					<Shadowing value="1"/>
					<CurrentOcclusionSettings>
						<RayDirections value="4"/>
						<TraceDistance value="0.20000000000000001"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="0"/>
						<ROQuality value="3"/>
					</CurrentOcclusionSettings>
					<CustomOcclusionSettings>
						<RayDirections value="16"/>
						<TraceDistance value="0.29999999999999999"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="1"/>
						<ROQuality value="10"/>
					</CustomOcclusionSettings>
					<ArtisticSettings>
						<BlackPoint value="0"/>
						<Midtones value="0.27000000000000002"/>
						<WhitePoint value="1"/>
					</ArtisticSettings>
				</Ambience>
			</Lighting>
		</Result>
		<ScriptMap01 id="scriptmap01 01">
			<Script value="-- Written by Nathan &quot;jitspoe&quot; Wulf\[br]-- 2011-09-06\[br]\[br]function prepare()\[br]\[tb]pitch = math.rad(get_angle_input(PITCH))\[br]\[tb]yaw = math.rad(get_angle_input(YAW))\[br]\[tb]lightX2D = math.cos(yaw)\[br]\[tb]lightY2D = math.sin(yaw)\[br]\[tb]lightX = math.cos(pitch) * lightX2D\[br]\[tb]lightY = math.cos(pitch) * lightY2D\[br]\[tb]lightZ = math.sin(pitch)\[br]\[tb]stepDist = get_slider_input(SHADOW_STEP_DIST)\[br]\[tb]stepCount = 1000 * get_slider_input(SHADOW_STEP_COUNT)\[br]\[tb]stepDistX = lightX * stepDist\[br]\[tb]stepDistY = -lightY * stepDist\[br]\[tb]stepDistZ = lightZ * stepDist\[br]end;\[br]\[br]function get_sample(x, y)\[br]\[tb]local normX, normY, normZ = get_sample_map(x, y, HDR_NORMAL)\[br]\[tb]local v = normX * lightX + normY * lightY + normZ * lightZ\[br]\[tb]local h = get_sample_map(x, y, HEIGHT)\[br]\[tb]local heightZ = h\[br]\[tb]local heightX = x\[br]\[tb]local heightY = y\[br]\[br]\[tb]for i = 1, stepCount do\[br]\[tb]\[tb]heightX = heightX + stepDistX\[br]\[tb]\[tb]heightY = heightY + stepDistY\[br]\[tb]\[tb]heightZ = heightZ + stepDistZ\[br]\[tb]\[tb]h = get_sample_map(heightX, heightY, HEIGHT)\[br]\[tb]\[tb]if (h &gt; heightZ) then\[br]\[tb]\[tb]\[tb]v = 0\[br]\[tb]\[tb]\[tb]break\[br]\[tb]\[tb]end\[br]\[tb]end\[br]\[br]\[tb]local r = v\[br]\[tb]local g = v\[br]\[tb]local b = v\[br]\[tb]local a = 1\[br]\[tb]return r, g, b, a\[br]end;"/>
			<Settings>
				<OutputType value="2"/>
				<Discrete value="false"/>
				<HDR value="true"/>
				<Seamless value="false"/>
				<Sizable value="true"/>
				<Randomizable value="false"/>
				<SafeScript value="true"/>
			</Settings>
			<HEIGHT source="blur2 01" red="0.78431372549019607" green="1" blue="0.62745098039215685" alpha="1"/>
			<HDR_NORMAL source="divide 01" red="0.78431372549019607" green="1" blue="0.62745098039215685" alpha="1"/>
			<YAW source="anglecontrol 02" value="45">
				<Offset value="0"/>
			</YAW>
			<PITCH source="anglecontrol 01" value="45">
				<Offset value="0"/>
			</PITCH>
			<SHADOW_STEP_DIST source="slidercontrol 01" value="0">
				<Minimum value="0"/>
				<Maximum value="0.10000000000000001"/>
			</SHADOW_STEP_DIST>
			<SHADOW_STEP_COUNT source="slidercontrol 02" value="0">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</SHADOW_STEP_COUNT>
		</ScriptMap01>
		<Add id="add 01">
			<SourceA source="multiply 01" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="multiply 02" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Add>
		<Add id="add 02">
			<SourceA source="add 01" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB red="1" green="1" blue="1" alpha="1"/>
		</Add>
		<AngleControl id="anglecontrol 01">
			<Name value-en="Light Pitch"/>
			<UseRemapping value="false"/>
			<Value value="32"/>
		</AngleControl>
		<AngleControl id="anglecontrol 02">
			<Name value-en="Light Yaw"/>
			<UseRemapping value="false"/>
			<Value value="111"/>
		</AngleControl>
		<AssembleRGB3 id="assemblergb3 01">
			<R source="derivative 01" value="0.39215686274509803"/>
			<G source="derivative 02" value="0.5490196078431373"/>
			<B value="1"/>
		</AssembleRGB3>
		<BiasCurve id="biascurve 01">
			<Bias value="0.90000000000000013"/>
			<Start value="0"/>
			<End value="1"/>
			<Minimum value="0"/>
			<Maximum value="1"/>
			<Invert value="false"/>
		</BiasCurve>
		<Blend3 id="blend3 04">
			<Mode value="2"/>
			<Foreground source="tiles 03" red="1" green="1" blue="1" alpha="1"/>
			<Background source="tiles 02" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.025000000000000001"/>
		</Blend3>
		<Blend5 id="blend5 01">
			<Mode value="2"/>
			<Foreground source="scriptmap01 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="tiles 04" red="0.61627906976744184" green="0.61627906976744184" blue="0.61627906976744184" alpha="1"/>
			<Opacity source="slidercontrol 03" value="0.41999999999999998">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</Opacity>
		</Blend5>
		<Blur2 id="blur2 01">
			<Source source="extracthls 01"/>
			<Radius value="1.0000000000000000e-004"/>
			<Gaussian value="true"/>
		</Blur2>
		<ColorControl id="colorcontrol 01">
			<Name value-en="Noise"/>
			<UseRemapping value="false"/>
			<Color red="0.53939999999999999" green="0.57969999999999988" blue="0.62" alpha="1"/>
		</ColorControl>
		<ColorControl id="colorcontrol 02">
			<Name value-en="Background"/>
			<UseRemapping value="false"/>
			<Color red="0.51000000000000001" green="0.43272727272727268" blue="0.37090909090909091" alpha="1"/>
		</ColorControl>
		<ColorControl id="colorcontrol 03">
			<Name value-en="Surface Color"/>
			<UseRemapping value="false"/>
			<Color red="1" green="1" blue="1" alpha="1"/>
		</ColorControl>
		<Derivative id="derivative 01">
			<Source source="extracthls 01"/>
			<Angle value="0.5"/>
		</Derivative>
		<Derivative id="derivative 02">
			<Source source="extracthls 01"/>
			<Angle value="0.25"/>
		</Derivative>
		<Divide id="divide 01">
			<Dividend source="assemblergb3 01" red="4" green="2" blue="1" alpha="1"/>
			<Divisor source="root 01" red="4" green="4" blue="4" alpha="1"/>
			<Error red="1" green="0" blue="1" alpha="1"/>
		</Divide>
		<ExtractHLS id="extracthls 01">
			<Source source="noisedistortion 01" red="0.36470588235294116" green="0.062745098039215685" blue="0.70588235294117652" alpha="1"/>
			<Channel value="1"/>
			<Invert value="false"/>
		</ExtractHLS>
		<GainCurve id="gaincurve 01">
			<Gain value="1"/>
			<Start value="0.11"/>
			<End value="0.83000000000000007"/>
			<Minimum value="0"/>
			<Maximum value="1"/>
			<Invert value="false"/>
		</GainCurve>
		<GainCurve id="gaincurve 02">
			<Gain value="0.75"/>
			<Start value="0"/>
			<End value="0.70999999999999996"/>
			<Minimum value="0"/>
			<Maximum value="1"/>
			<Invert value="false"/>
		</GainCurve>
		<Multiply id="multiply 01">
			<SourceA source="derivative 01" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="derivative 01" red="0.01" green="0.01" blue="0.01" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 02">
			<SourceA source="derivative 02" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="derivative 02" red="0.01" green="0.01" blue="0.01" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 03">
			<SourceA source="blend3 04" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="tiles 01" red="2" green="2" blue="2" alpha="1"/>
		</Multiply>
		<NoiseDistortion id="noisedistortion 01">
			<Source source="multiply 03"/>
			<Distortion value="0.0060000000000000001"/>
			<Roughness value="0.56000000000000005"/>
			<Scale value="1.53"/>
			<Stretch value="0"/>
			<Angle value="0"/>
			<Details value="1"/>
			<Variation value="1"/>
		</NoiseDistortion>
		<NoiseDistortion2 id="noisedistortion2 01">
			<Source source="perlinnoise 02"/>
			<Distortion value="0.32000000000000001"/>
			<Roughness value="0.94000000000000006"/>
			<Scale value="2.1000000000000001"/>
			<Stretch value="0"/>
			<Angle value="0"/>
			<Details value="0.52000000000000002"/>
			<Variation value="1"/>
		</NoiseDistortion2>
		<PerlinNoise id="perlinnoise 02">
			<Noise source="colorcontrol 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="colorcontrol 02" red="0" green="0" blue="0" alpha="1"/>
			<Roughness value="0.78000000000000003"/>
			<Scale value="2.3100000000000001"/>
			<Stretch value="0"/>
			<Angle value="0"/>
			<Details value="1"/>
			<Contrast value="0.25"/>
			<Variation value="9025"/>
			<OctaveCurve source="gaincurve 01" value="1"/>
		</PerlinNoise>
		<PerlinNoise id="perlinnoise 03">
			<Noise red="1" green="1" blue="1" alpha="1"/>
			<Background red="0" green="0" blue="0" alpha="1"/>
			<Roughness value="0.41999999999999998"/>
			<Scale value="1.95"/>
			<Stretch value="0"/>
			<Angle value="0"/>
			<Details value="1"/>
			<Contrast value="0.25"/>
			<Variation value="1"/>
			<OctaveCurve source="gaincurve 02" value="0"/>
		</PerlinNoise>
		<PerlinNoise2 id="perlinnoise2 01">
			<Noise red="0.68000000000000005" green="0.68000000000000005" blue="0.68000000000000005" alpha="1"/>
			<Background red="0.42999999999999999" green="0.42999999999999999" blue="0.42999999999999999" alpha="1"/>
			<Roughness value="0.70000000000000007"/>
			<Scale value="2.9700000000000002"/>
			<Stretch value="0"/>
			<Angle value="0"/>
			<Details value="1"/>
			<Contrast value="0"/>
			<Variation value="6342"/>
			<OctaveCurve value="0"/>
		</PerlinNoise2>
		<Root id="root 01">
			<Source source="add 02" red="1" green="4" blue="9" alpha="1"/>
			<Degree red="2" green="2" blue="2" alpha="1"/>
			<Error red="1" green="0" blue="1" alpha="1"/>
		</Root>
		<SliderControl id="slidercontrol 01">
			<Name value-en="Shadow Step Dist"/>
			<UseRemapping value="true"/>
			<Value value="0.029999999999999999"/>
		</SliderControl>
		<SliderControl id="slidercontrol 02">
			<Name value-en="Shadow Step Count"/>
			<UseRemapping value="false"/>
			<Value value="0.20000000000000001"/>
		</SliderControl>
		<SliderControl id="slidercontrol 03">
			<Name value-en="Directional Lighting"/>
			<UseRemapping value="false"/>
			<Value value="0.20999999999999999"/>
		</SliderControl>
		<SliderControl id="slidercontrol 04">
			<Name value-en="Noise Background"/>
			<UseRemapping value="false"/>
			<Value value="0.72999999999999998"/>
		</SliderControl>
		<Tiles id="tiles 01">
			<Color red="1" green="1" blue="1" alpha="1"/>
			<Mortar red="0.94186046511627908" green="0.94186046511627908" blue="0.94186046511627908" alpha="1"/>
			<HRange value="0"/>
			<LRange value="0"/>
			<SRange value="0"/>
			<MortarWidth value="0"/>
			<BevelWidth value="0.13"/>
			<Corners value="0.070000000000000007"/>
			<FillMode value="1"/>
			<RowShift value="true"/>
			<RepeatH value="1"/>
			<RepeatV value="1"/>
			<Chaos value="0"/>
			<Variation value="1"/>
			<Bevel source="biascurve 01" value="1"/>
		</Tiles>
		<Tiles id="tiles 02">
			<Color source="perlinnoise2 01" red="1" green="1" blue="1" alpha="1"/>
			<Mortar red="0.37984496124031009" green="0.37984496124031009" blue="0.37984496124031009" alpha="1"/>
			<HRange value="0"/>
			<LRange value="0"/>
			<SRange value="0"/>
			<MortarWidth value="0"/>
			<BevelWidth value="0"/>
			<Corners value="0"/>
			<FillMode value="1"/>
			<RowShift value="true"/>
			<RepeatH value="1"/>
			<RepeatV value="1"/>
			<Chaos value="0"/>
			<Variation value="3903"/>
			<Bevel value="1"/>
		</Tiles>
		<Tiles id="tiles 03">
			<Color source="perlinnoise 03" red="1" green="1" blue="1" alpha="1"/>
			<Mortar red="0.37984496124031009" green="0.37984496124031009" blue="0.37984496124031009" alpha="1"/>
			<HRange value="0"/>
			<LRange value="0"/>
			<SRange value="0"/>
			<MortarWidth value="0"/>
			<BevelWidth value="0"/>
			<Corners value="0"/>
			<FillMode value="1"/>
			<RowShift value="true"/>
			<RepeatH value="1"/>
			<RepeatV value="1"/>
			<Chaos value="0"/>
			<Variation value="6830"/>
			<Bevel value="1"/>
		</Tiles>
		<Tiles id="tiles 04">
			<Color source="noisedistortion2 01" red="1" green="1" blue="1" alpha="1"/>
			<Mortar red="0.37984496124031009" green="0.37984496124031009" blue="0.37984496124031009" alpha="1"/>
			<HRange value="0"/>
			<LRange value="0"/>
			<SRange value="0"/>
			<MortarWidth value="0"/>
			<BevelWidth value="0"/>
			<Corners value="0"/>
			<FillMode value="1"/>
			<RowShift value="true"/>
			<RepeatH value="1"/>
			<RepeatV value="1"/>
			<Chaos value="0"/>
			<Variation value="9924"/>
			<Bevel value="1"/>
		</Tiles>
	</Components>
	<SettingsOverride>
		<Size value="0"/>
		<Variation value="0"/>
		<Seamless value="2"/>
		<ResultBlending value="0"/>
	</SettingsOverride>
	<Presets>
		<DefaultPreset>
			<Settings size_factor="2" variation="7" seamless="true" antialiasing="2" map_type="0" edges_only="true" clip_hdr_for_result="true"/>
			<Lighting>
				<Height value="0.54000000000000004"/>
				<Environment>
					<Source value="Forest"/>
					<Brightness value="3.8999999999999999"/>
					<Saturation value="0.58999999999999997"/>
					<Rotation value="72.380620961304885"/>
					<RotationAxis x="-0.88532368768154235" y="-0.16913933323215607" z="0.43312106157948171"/>
				</Environment>
				<Ambience>
					<AmbientLight red="0.21705426356589153" green="0.21705426356589153" blue="0.21705426356589153"/>
					<Shadowing value="1"/>
					<CurrentOcclusionSettings>
						<RayDirections value="4"/>
						<TraceDistance value="0.20000000000000001"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="0"/>
						<ROQuality value="3"/>
					</CurrentOcclusionSettings>
					<CustomOcclusionSettings>
						<RayDirections value="16"/>
						<TraceDistance value="0.29999999999999999"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="1"/>
						<ROQuality value="10"/>
					</CustomOcclusionSettings>
					<ArtisticSettings>
						<BlackPoint value="0"/>
						<Midtones value="0.27000000000000002"/>
						<WhitePoint value="1"/>
					</ArtisticSettings>
				</Ambience>
			</Lighting>
			<Controls>
				<AngleControl id="anglecontrol 01">
					<Value value="32"/>
				</AngleControl>
				<AngleControl id="anglecontrol 02">
					<Value value="111"/>
				</AngleControl>
				<ColorControl id="colorcontrol 01">
					<Color red="0.53939999999999999" green="0.57969999999999988" blue="0.62" alpha="1"/>
				</ColorControl>
				<ColorControl id="colorcontrol 02">
					<Color red="0.51000000000000001" green="0.43272727272727268" blue="0.37090909090909091" alpha="1"/>
				</ColorControl>
				<SliderControl id="slidercontrol 01">
					<Value value="0.029999999999999999"/>
				</SliderControl>
				<SliderControl id="slidercontrol 02">
					<Value value="0.20000000000000001"/>
				</SliderControl>
				<SliderControl id="slidercontrol 03">
					<Value value="0.20999999999999999"/>
				</SliderControl>
			</Controls>
		</DefaultPreset>
		<Preset>
			<Settings size_factor="2" variation="6" seamless="true" antialiasing="2" map_type="0" edges_only="true" clip_hdr_for_result="true"/>
			<Lighting>
				<Height value="0.54000000000000004"/>
				<Environment>
					<Source value="Forest"/>
					<Brightness value="5.9000000000000004"/>
					<Saturation value="0.58999999999999997"/>
					<Rotation value="77.376221338500855"/>
					<RotationAxis x="-0.89837515160959769" y="-0.17956945352680251" z="0.40084522989617605"/>
				</Environment>
				<Ambience>
					<AmbientLight red="0.38759689922480622" green="0.38759689922480622" blue="0.38759689922480622"/>
					<Shadowing value="1"/>
					<CurrentOcclusionSettings>
						<RayDirections value="4"/>
						<TraceDistance value="0.20000000000000001"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="0"/>
						<ROQuality value="3"/>
					</CurrentOcclusionSettings>
					<CustomOcclusionSettings>
						<RayDirections value="16"/>
						<TraceDistance value="0.29999999999999999"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="1"/>
						<ROQuality value="10"/>
					</CustomOcclusionSettings>
					<ArtisticSettings>
						<BlackPoint value="0"/>
						<Midtones value="0.27000000000000002"/>
						<WhitePoint value="1"/>
					</ArtisticSettings>
				</Ambience>
			</Lighting>
			<Controls>
				<AngleControl id="anglecontrol 01">
					<Value value="32"/>
				</AngleControl>
				<AngleControl id="anglecontrol 02">
					<Value value="111"/>
				</AngleControl>
				<ColorControl id="colorcontrol 01">
					<Color red="0.56000000000000005" green="0.58999999999999997" blue="0.62" alpha="1"/>
				</ColorControl>
				<ColorControl id="colorcontrol 02">
					<Color red="0.55000000000000004" green="0.46666666666666667" blue="0.40000000000000002" alpha="1"/>
				</ColorControl>
				<SliderControl id="slidercontrol 01">
					<Value value="0.029999999999999999"/>
				</SliderControl>
				<SliderControl id="slidercontrol 02">
					<Value value="0.20000000000000001"/>
				</SliderControl>
				<SliderControl id="slidercontrol 03">
					<Value value="0.20999999999999999"/>
				</SliderControl>
			</Controls>
		</Preset>
	</Presets>
	<Information author="jitspoe" name-en="wwall1_1b" url="" description="" keywords="" update_notes="" major_version="2" minor_version="14"/>
	<ControlsOrder>
		<Automatic value="true"/>
	</ControlsOrder>
	<FilterEditor>
		<ThumbnailSize value="1"/>
		<Canvas left="-739" top="-2233" zoom_factor="2"/>
		<Viewport left="0" top="0" zoom_factor="1"/>
		<LockPreview>
			<Locked value="true"/>
			<LockedComponent name="blend5 01"/>
		</LockPreview>
		<Item id="add 01">
			<Position left="-2064" top="784"/>
		</Item>
		<Item id="add 02">
			<Position left="-2272" top="784"/>
		</Item>
		<Item id="anglecontrol 01">
			<Position left="-2896" top="608"/>
		</Item>
		<Item id="anglecontrol 02">
			<Position left="-2896" top="544"/>
		</Item>
		<Item id="assemblergb3 01">
			<Position left="-2464" top="592"/>
		</Item>
		<Item id="biascurve 01">
			<Position left="1408" top="192"/>
		</Item>
		<Item id="blend3 04">
			<Position left="608" top="-448"/>
		</Item>
		<Item id="blend5 01">
			<Position left="-3744" top="112"/>
		</Item>
		<Item id="blur2 01">
			<Position left="-2064" top="512"/>
		</Item>
		<Item id="colorcontrol 01">
			<Position left="48" top="-1024"/>
		</Item>
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