<?xml version="1.0" encoding="utf-8"?>
<Filter>
	<CustomClasses>
		<ScriptMap name="ScriptMap01">
			<Color name="HEIGHT" display_name="Height"/>
			<HDRColor name="HDR_NORMAL" display_name="HDR Normal"/>
			<Angle name="YAW" display_name="Yaw"/>
			<Angle name="PITCH" display_name="Pitch"/>
			<Slider name="SHADOW_STEP_DIST" display_name="Shadow Step Dist"/>
			<Slider name="SHADOW_STEP_COUNT" display_name="Shadow Step Count"/>
		</ScriptMap>
	</CustomClasses>
	<Components>
		<Result id="result">
			<SurfaceColor source="multiply 04" red="0.8294573643410853" green="0.8294573643410853" blue="0.8294573643410853" alpha="1"/>
			<Height source="blend5 02"/>
			<Reflectivity value="0"/>
			<ReflectionBlur value="0"/>
			<Metallic value="0"/>
			<FilterType value="1"/>
			<Lighting>
				<Height value="0.050000000000000003"/>
				<Environment>
					<Source value="Forest"/>
					<Brightness value="2.3000000000000003"/>
					<Saturation value="0.44"/>
					<Rotation value="106.83313174573141"/>
					<RotationAxis x="-0.61933832861424176" y="-0.32400199735435076" z="0.71515224981797343"/>
				</Environment>
				<Ambience>
					<AmbientLight red="0" green="0" blue="0"/>
					<Shadowing value="1"/>
					<CurrentOcclusionSettings>
						<RayDirections value="4"/>
						<TraceDistance value="0.20000000000000001"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="0"/>
						<ROQuality value="3"/>
					</CurrentOcclusionSettings>
					<CustomOcclusionSettings>
						<RayDirections value="16"/>
						<TraceDistance value="0.29999999999999999"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="1"/>
						<ROQuality value="10"/>
					</CustomOcclusionSettings>
					<ArtisticSettings>
						<BlackPoint value="0"/>
						<Midtones value="0.55000000000000004"/>
						<WhitePoint value="1"/>
					</ArtisticSettings>
				</Ambience>
				<Light>
					<Color red="1.5900000000000003" green="1.5900000000000003" blue="1.5900000000000003"/>
					<Latitude value="42.81835859644854"/>
					<Longitude value="20.837663933897723"/>
					<AngularWidthIndex value="1"/>
					<AffectDiffuseSpecular value="0"/>
				</Light>
			</Lighting>
		</Result>
		<ScriptMap01 id="scriptmap01 01">
			<Script value="-- Written by Nathan &quot;jitspoe&quot; Wulf\[br]\[br]function prepare()\[br]\[tb]pitch = math.rad(get_angle_input(PITCH))\[br]\[tb]yaw = math.rad(get_angle_input(YAW))\[br]\[tb]lightX2D = math.cos(yaw)\[br]\[tb]lightY2D = math.sin(yaw)\[br]\[tb]lightX = math.cos(pitch) * lightX2D\[br]\[tb]lightY = math.cos(pitch) * lightY2D\[br]\[tb]lightZ = math.sin(pitch)\[br]\[tb]stepDist = get_slider_input(SHADOW_STEP_DIST)\[br]\[tb]stepCount = 1000 * get_slider_input(SHADOW_STEP_COUNT)\[br]\[tb]stepDistX = lightX * stepDist\[br]\[tb]stepDistY = -lightY * stepDist\[br]\[tb]stepDistZ = lightZ * stepDist\[br]end;\[br]\[br]function get_sample(x, y)\[br]\[tb]local normX, normY, normZ = get_sample_map(x, y, HDR_NORMAL)\[br]\[tb]local v = normX * lightX + normY * lightY + normZ * lightZ\[br]\[tb]local h = get_sample_map(x, y, HEIGHT)\[br]\[tb]local heightZ = h\[br]\[tb]local heightX = x\[br]\[tb]local heightY = y\[br]\[br]\[tb]for i = 1, stepCount do\[br]\[tb]\[tb]heightX = heightX + stepDistX\[br]\[tb]\[tb]heightY = heightY + stepDistY\[br]\[tb]\[tb]heightZ = heightZ + stepDistZ\[br]\[tb]\[tb]h = get_sample_map(heightX, heightY, HEIGHT)\[br]\[tb]\[tb]if (h &gt; heightZ) then\[br]\[tb]\[tb]\[tb]v = 0\[br]\[tb]\[tb]\[tb]break\[br]\[tb]\[tb]end\[br]\[tb]end\[br]\[br]\[tb]local r = v\[br]\[tb]local g = v\[br]\[tb]local b = v\[br]\[tb]local a = 1\[br]\[tb]return r, g, b, a\[br]end;"/>
			<Settings>
				<OutputType value="2"/>
				<Discrete value="false"/>
				<HDR value="true"/>
				<Seamless value="false"/>
				<Sizable value="true"/>
				<Randomizable value="false"/>
				<SafeScript value="true"/>
			</Settings>
			<HEIGHT source="blur2 01" red="0.78431372549019607" green="1" blue="0.62745098039215685" alpha="1"/>
			<HDR_NORMAL source="divide 01" red="0.78431372549019607" green="1" blue="0.62745098039215685" alpha="1"/>
			<YAW source="anglecontrol 02" value="45">
				<Offset value="0"/>
			</YAW>
			<PITCH source="anglecontrol 01" value="45">
				<Offset value="0"/>
			</PITCH>
			<SHADOW_STEP_DIST source="slidercontrol 02" value="0">
				<Minimum value="0"/>
				<Maximum value="0.10000000000000001"/>
			</SHADOW_STEP_DIST>
			<SHADOW_STEP_COUNT source="slidercontrol 04" value="0">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</SHADOW_STEP_COUNT>
		</ScriptMap01>
		<Add id="add 01">
			<SourceA source="noisedistortion2 03" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="noisedistortion2 04" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Add>
		<Add id="add 02">
			<SourceA source="multiply 03" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="multiply 02" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Add>
		<Add id="add 03">
			<SourceA source="add 02" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB red="1" green="1" blue="1" alpha="1"/>
		</Add>
		<AngleControl id="anglecontrol 01">
			<Name value-en="Light Pitch"/>
			<UseRemapping value="false"/>
			<Value value="64"/>
		</AngleControl>
		<AngleControl id="anglecontrol 02">
			<Name value-en="Light Yaw"/>
			<UseRemapping value="false"/>
			<Value value="111"/>
		</AngleControl>
		<AssembleRGB3 id="assemblergb3 01">
			<R source="derivative 02" value="0.39215686274509803"/>
			<G source="derivative 01" value="0.5490196078431373"/>
			<B value="1"/>
		</AssembleRGB3>
		<BiasCurve id="biascurve 01">
			<Bias value="0.69999999999999996"/>
			<Start value="0"/>
			<End value="0.070000000000000007"/>
			<Minimum value="0"/>
			<Maximum value="1"/>
			<Invert value="false"/>
		</BiasCurve>
		<BiasCurve id="biascurve 02">
			<Bias value="0.78000000000000003"/>
			<Start value="0"/>
			<End value="0.57000000000000006"/>
			<Minimum value="0"/>
			<Maximum value="1"/>
			<Invert value="false"/>
		</BiasCurve>
		<Blend4 id="blend4 01">
			<Mode value="0"/>
			<Foreground source="perlinnoise 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="add 01" red="0" green="0" blue="0" alpha="1"/>
			<Opacity source="slidercontrol 01" value="0.5">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</Opacity>
		</Blend4>
		<Blend4 id="blend4 03">
			<Mode value="0"/>
			<Foreground source="perlinnoise 04" red="1" green="1" blue="1" alpha="1"/>
			<Background source="perlinnoise 03" red="0" green="0" blue="0" alpha="1"/>
			<Opacity source="threshold2 01" value="0.5"/>
		</Blend4>
		<Blend4 id="blend4 06">
			<Mode value="0"/>
			<Foreground source="threshold2 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="tonecurve2 02" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.13"/>
		</Blend4>
		<Blend5 id="blend5 01">
			<Mode value="0"/>
			<Foreground source="blend5 03" red="1" green="1" blue="1" alpha="1"/>
			<Background red="0.55038759689922478" green="0.55038759689922478" blue="0.55038759689922478" alpha="1"/>
			<Opacity value="0.23999999999999999"/>
		</Blend5>
		<Blend5 id="blend5 02">
			<Mode value="2"/>
			<Foreground source="bomber 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="multiply 05" red="0" green="0" blue="0" alpha="1"/>
			<Opacity source="slidercontrol 03" value="0.5">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</Opacity>
		</Blend5>
		<Blend5 id="blend5 03">
			<Mode value="0"/>
			<Foreground source="add 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="blend4 06" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.68000000000000005"/>
		</Blend5>
		<Blend5 id="blend5 04">
			<Mode value="2"/>
			<Foreground source="scriptmap01 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="offset3 02" red="1" green="1" blue="1" alpha="1"/>
			<Opacity source="slidercontrol 05" value="0.41999999999999998">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</Opacity>
		</Blend5>
		<Blur2 id="blur2 01">
			<Source source="extracthls 01"/>
			<Radius value="1.0000000000000000e-004"/>
			<Gaussian value="false"/>
		</Blur2>
		<Bomber id="bomber 01">
			<Particle1 source="noisedistortion2 02" red="0" green="0.15686274509803921" blue="0.39215686274509803" alpha="1"/>
			<Particle2 red="0" green="0.50980392156862742" blue="1" alpha="1"/>
			<Particle3 red="1" green="0.96078431372549022" blue="0.62745098039215685" alpha="1"/>
			<Particle4 red="1" green="0.66666666666666663" blue="0" alpha="1"/>
			<Particle5 red="0.62745098039215685" green="0.29411764705882354" blue="0" alpha="1"/>
			<Frequency1 value="0.54000000000000004"/>
			<Frequency2 value="0"/>
			<Frequency3 value="0"/>
			<Frequency4 value="0"/>
			<Frequency5 value="0"/>
			<Background red="1" green="1" blue="1" alpha="1"/>
			<Opacity value="1"/>
			<Size value="0.48999999999999999"/>
			<Rotation value="0"/>
			<OffsetH value="0"/>
			<OffsetV value="0"/>
			<Squash value="0"/>
			<OpacityChaos value="0"/>
			<SizeChaos value="0.75"/>
			<RotationChaos value="1"/>
			<OffsetChaosH value="1"/>
			<OffsetChaosV value="1"/>
			<SquashChaos value="0.17999999999999999"/>
			<Tint red="1" green="0.70588235294117652" blue="0" alpha="1"/>
			<TintAmount value="0"/>
			<Roughness value="0.10000000000000001"/>
			<ParticleMode value="0"/>
			<TintMode value="17"/>
			<OctavesScaleMode value="0"/>
			<LayerOrder value="0"/>
			<Details value="0.29999999999999999"/>
			<ParticleRepeats source="intslidercontrol 02" value="5">
				<Step value="1"/>
				<Offset value="0"/>
			</ParticleRepeats>
			<ParticlePerCell source="intslidercontrol 01" value="1">
				<Step value="1"/>
				<Offset value="0"/>
			</ParticlePerCell>
			<Variation value="3847"/>
		</Bomber>
		<Cells2 id="cells2 01">
			<Noise red="1" green="1" blue="1" alpha="1"/>
			<Background red="0" green="0" blue="0" alpha="1"/>
			<Roughness value="0"/>
			<Contrast value="0"/>
			<Formula value="0"/>
			<Scale value="2.0699999999999998"/>
			<Stretch value="0.23000000000000001"/>
			<VerticalStretch value="false"/>
			<Smooth value="false"/>
			<Flat value="false"/>
			<SolidFill value="false"/>
			<Details value="0.40000000000000002"/>
			<Variation value="7806"/>
			<OctaveCurve value="0"/>
		</Cells2>
		<ColorControl id="colorcontrol 01">
			<Name value-en="Noise"/>
			<UseRemapping value="false"/>
			<Color red="0.14999999999999999" green="0.1275817120622568" blue="0.11549999999999999" alpha="1"/>
		</ColorControl>
		<ColorControl id="colorcontrol 02">
			<Name value-en="Background"/>
			<UseRemapping value="false"/>
			<Color red="0.13" green="0.11012062256809338" blue="0.090999999999999998" alpha="1"/>
		</ColorControl>
		<ColorControl id="colorcontrol 03">
			<Name value-en="Background"/>
			<UseRemapping value="false"/>
			<Color red="0.19" green="0.17138" blue="0.16339999999999999" alpha="1"/>
		</ColorControl>
		<ColorControl id="colorcontrol 04">
			<Name value-en="Noise"/>
			<UseRemapping value="false"/>
			<Color red="0.17000000000000001" green="0.15463385214007783" blue="0.13090000000000002" alpha="1"/>
		</ColorControl>
		<Derivative id="derivative 01">
			<Source source="extracthls 01"/>
			<Angle value="0.25"/>
		</Derivative>
		<Derivative id="derivative 02">
			<Source source="extracthls 01"/>
			<Angle value="0.5"/>
		</Derivative>
		<Divide id="divide 01">
			<Dividend source="assemblergb3 01" red="4" green="2" blue="1" alpha="1"/>
			<Divisor source="root 01" red="4" green="4" blue="4" alpha="1"/>
			<Error red="1" green="0" blue="1" alpha="1"/>
		</Divide>
		<Ellipse id="ellipse 01">
			<Color red="0" green="0" blue="0" alpha="1"/>
			<Background red="1" green="1" blue="1" alpha="1"/>
			<Radius value="1"/>
			<Rotation value="0"/>
			<Squash value="0.88000000000000012"/>
			<BevelWidth value="1"/>
			<BevelCurve value="0"/>
		</Ellipse>
		<ExtractHLS id="extracthls 01">
			<Source source="blend5 02" red="0.36470588235294116" green="0.062745098039215685" blue="0.70588235294117652" alpha="1"/>
			<Channel value="1"/>
			<Invert value="false"/>
		</ExtractHLS>
		<Flip id="flip 01">
			<Source source="tonecurve 01"/>
			<FlipX value="true"/>
			<FlipY value="false"/>
			<OriginX value="0.5"/>
			<OriginY value="0.5"/>
			<Mode value="0"/>
		</Flip>
		<GammaCurve id="gammacurve 01">
			<Gamma value="-0.71999999999999997"/>
			<Start value="0.02"/>
			<End value="0.82000000000000006"/>
			<Minimum value="0"/>
			<Maximum value="0.14000000000000001"/>
			<Invert value="false"/>
		</GammaCurve>
		<ImpulseCurve id="impulsecurve 01">
			<Position value="0.12"/>
			<Width value="0.62"/>
			<Plateau value="0.28000000000000003"/>
			<Shape1 value="-0.10000000000000001"/>
			<Shape2 value="0.080000000000000071"/>
			<Balance value="0.91000000000000003"/>
			<Minimum value="0"/>
			<Maximum value="1"/>
			<Smooth value="true"/>
			<Invert value="true"/>
		</ImpulseCurve>
		<IntSliderControl id="intslidercontrol 01">
			<Name value-en="Scratch Density"/>
			<UseRemapping value="false"/>
			<Value value="2"/>
			<RangeMax value="10"/>
		</IntSliderControl>
		<IntSliderControl id="intslidercontrol 02">
			<Name value-en="Scratch Repeat"/>
			<UseRemapping value="false"/>
			<Value value="8"/>
			<RangeMax value="20"/>
		</IntSliderControl>
		<Invert id="invert 01">
			<Source source="profilegradient2 01"/>
			<Invert value="true"/>
		</Invert>
		<LinearCurve id="linearcurve 01">
			<Start value="0.28000000000000003"/>
			<End value="0.35000000000000003"/>
			<Minimum value="0"/>
			<Maximum value="1"/>
			<Invert value="false"/>
		</LinearCurve>
		<Max id="max 01">
			<SourceA source="noisedistortion2 07" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="noisedistortion2 08" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Max>
		<Min id="min 01">
			<SourceA source="noisedistortion2 05" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="noisedistortion2 06" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Min>
		<Multiply id="multiply 01">
			<SourceA source="blend5 01" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="max 01" red="2" green="2" blue="2" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 02">
			<SourceA source="derivative 01" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="derivative 01" red="0.01" green="0.01" blue="0.01" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 03">
			<SourceA source="derivative 02" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="derivative 02" red="0.01" green="0.01" blue="0.01" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 04">
			<SourceA source="blend5 04" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB red="2" green="2" blue="2" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 05">
			<SourceA source="min 01" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="multiply 01" red="2" green="2" blue="2" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 06">
			<SourceA source="profilegradient2 01" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="profilegradient2 02" red="2" green="2" blue="2" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 07">
			<SourceA source="profilegradient2 02" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="invert 01" red="2" green="2" blue="2" alpha="1"/>
		</Multiply>
		<Multiply id="multiply 08">
			<SourceA source="blend4 03" red="0.10000000000000001" green="0.29999999999999999" blue="0.5" alpha="1"/>
			<SourceB source="threshold2 03" red="2" green="2" blue="2" alpha="1"/>
		</Multiply>
		<NoiseDistortion2 id="noisedistortion2 01">
			<Source source="profilegradient2 03"/>
			<Distortion value="0.089999999999999997"/>
			<Roughness value="0.5"/>
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			<Stretch value="0.20000000000000001"/>
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			<Details value="1"/>
			<Variation value="13903"/>
		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 02">
			<Source source="ellipse 01"/>
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			<Roughness value="0.35000000000000003"/>
			<Scale value="2.46"/>
			<Stretch value="0"/>
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		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 03">
			<Source source="profilegradient 02"/>
			<Distortion value="0.070000000000000007"/>
			<Roughness value="0"/>
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			<Stretch value="0.33000000000000002"/>
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		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 04">
			<Source source="tonecurve2 01"/>
			<Distortion value="0.080000000000000002"/>
			<Roughness value="0"/>
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		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 05">
			<Source source="tonecurve2 04"/>
			<Distortion value="0.040000000000000001"/>
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			<Stretch value="0.58999999999999997"/>
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		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 06">
			<Source source="tonecurve2 03"/>
			<Distortion value="0.02"/>
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			<Scale value="1.6500000000000001"/>
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		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 07">
			<Source source="multiply 06"/>
			<Distortion value="0.02"/>
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		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 08">
			<Source source="multiply 07"/>
			<Distortion value="0.02"/>
			<Roughness value="0.34000000000000002"/>
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		</NoiseDistortion2>
		<NoiseDistortion2 id="noisedistortion2 09">
			<Source source="tiles 01"/>
			<Distortion value="0.63"/>
			<Roughness value="0.67000000000000004"/>
			<Scale value="2.5800000000000001"/>
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			<Variation value="13903"/>
		</NoiseDistortion2>
		<Offset3 id="offset3 01">
			<Source source="perlinnoise2 01"/>
			<OffsetX value="0.5"/>
			<OffsetY value="0.22"/>
			<Percentage value="1"/>
			<Mode value="0"/>
		</Offset3>
		<Offset3 id="offset3 02">
			<Source source="multiply 08"/>
			<OffsetX value="0.5"/>
			<OffsetY value="0"/>
			<Percentage source="profilegradient2 01" value="1"/>
			<Mode value="0"/>
		</Offset3>
		<PerlinNoise id="perlinnoise 01">
			<Noise red="1" green="1" blue="1" alpha="1"/>
			<Background red="0" green="0" blue="0" alpha="1"/>
			<Roughness value="0.85999999999999999"/>
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