<?xml version="1.0" encoding="utf-8"?>
<Filter>
	<CustomClasses>
		<ScriptMap name="ScriptMap01">
			<Color name="HEIGHT" display_name="Height"/>
			<HDRColor name="HDR_NORMAL" display_name="HDR Normal"/>
			<Angle name="YAW" display_name="Yaw"/>
			<Angle name="PITCH" display_name="Pitch"/>
			<Slider name="SHADOW_STEP_DIST" display_name="Shadow Step Dist"/>
			<Slider name="SHADOW_STEP_COUNT" display_name="Shadow Step Count"/>
		</ScriptMap>
	</CustomClasses>
	<Components>
		<Result id="result">
			<SurfaceColor source="blend5 03" red="1" green="0" blue="1" alpha="1"/>
			<Height source="add 01"/>
			<Reflectivity source="bomber 02" value="0"/>
			<ReflectionBlur value="0.31"/>
			<Metallic value="1"/>
			<FilterType value="1"/>
			<Lighting>
				<Height value="0.38"/>
				<Environment>
					<Source value="Spring"/>
					<Brightness value="4.7000000000000002"/>
					<Saturation value="0.029999999999999999"/>
					<Rotation value="333.32108851876649"/>
					<RotationAxis x="-0.25691958635205692" y="0.72397685437396941" z="-0.6401951581193509"/>
				</Environment>
				<Ambience>
					<AmbientLight red="1" green="1" blue="1"/>
					<Shadowing value="1"/>
					<CurrentOcclusionSettings>
						<RayDirections value="4"/>
						<TraceDistance value="0.20000000000000001"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="0"/>
						<ROQuality value="3"/>
					</CurrentOcclusionSettings>
					<CustomOcclusionSettings>
						<RayDirections value="16"/>
						<TraceDistance value="0.29999999999999999"/>
						<RayJittering value="true"/>
						<RayBounce value="true"/>
						<AvoidStreaks value="true"/>
						<DirectSamples value="1"/>
						<ROQuality value="10"/>
					</CustomOcclusionSettings>
					<ArtisticSettings>
						<BlackPoint value="0"/>
						<Midtones value="0.5"/>
						<WhitePoint value="1"/>
					</ArtisticSettings>
				</Ambience>
			</Lighting>
		</Result>
		<ScriptMap01 id="scriptmap01 01">
			<Script value="-- Written by Nathan &quot;jitspoe&quot; Wulf\[br]-- 2011-03-05\[br]\[br]function prepare()\[br]\[tb]pitch = math.rad(get_angle_input(PITCH))\[br]\[tb]yaw = math.rad(get_angle_input(YAW))\[br]\[tb]lightX2D = math.cos(yaw)\[br]\[tb]lightY2D = math.sin(yaw)\[br]\[tb]lightX = math.cos(pitch) * lightX2D\[br]\[tb]lightY = math.cos(pitch) * lightY2D\[br]\[tb]lightZ = math.sin(pitch)\[br]\[tb]stepDist = get_slider_input(SHADOW_STEP_DIST)\[br]\[tb]stepCount = 1000 * get_slider_input(SHADOW_STEP_COUNT)\[br]\[tb]stepDistX = lightX * stepDist\[br]\[tb]stepDistY = -lightY * stepDist\[br]\[tb]stepDistZ = lightZ * stepDist\[br]end;\[br]\[br]function get_sample(x, y)\[br]\[tb]local normX, normY, normZ = get_sample_map(x, y, HDR_NORMAL)\[br]\[tb]local v = normX * lightX + normY * lightY + normZ * lightZ\[br]\[tb]local h = get_sample_map(x, y, HEIGHT)\[br]\[tb]local heightZ = h\[br]\[tb]local heightX = x\[br]\[tb]local heightY = y\[br]\[br]\[tb]for i = 1, stepCount do\[br]\[tb]\[tb]heightX = heightX + stepDistX\[br]\[tb]\[tb]heightY = heightY + stepDistY\[br]\[tb]\[tb]heightZ = heightZ + stepDistZ\[br]\[tb]\[tb]h = get_sample_map(heightX, heightY, HEIGHT)\[br]\[tb]\[tb]if (h &gt; heightZ) then\[br]\[tb]\[tb]\[tb]v = 0\[br]\[tb]\[tb]\[tb]break\[br]\[tb]\[tb]end\[br]\[tb]end\[br]\[br]\[tb]local r = v\[br]\[tb]local g = v\[br]\[tb]local b = v\[br]\[tb]local a = 1\[br]\[tb]return r, g, b, a\[br]end;"/>
			<Settings>
				<OutputType value="2"/>
				<Discrete value="false"/>
				<HDR value="true"/>
				<Seamless value="false"/>
				<Sizable value="true"/>
				<Randomizable value="false"/>
				<SafeScript value="true"/>
			</Settings>
			<HEIGHT source="extracthls 01" red="0.78431372549019607" green="1" blue="0.62745098039215685" alpha="1"/>
			<HDR_NORMAL source="divide 01" red="0.78431372549019607" green="1" blue="0.62745098039215685" alpha="1"/>
			<YAW source="anglecontrol 01" value="45">
				<Offset value="0"/>
			</YAW>
			<PITCH source="anglecontrol 02" value="45">
				<Offset value="0"/>
			</PITCH>
			<SHADOW_STEP_DIST source="slidercontrol 01" value="0">
				<Minimum value="0"/>
				<Maximum value="0.10000000000000001"/>
			</SHADOW_STEP_DIST>
			<SHADOW_STEP_COUNT source="slidercontrol 03" value="0">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</SHADOW_STEP_COUNT>
		</ScriptMap01>
		<Add id="add 01">
			<SourceA source="add 05" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="switch3 01" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Add>
		<Add id="add 02">
			<SourceA source="multiply 01" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="multiply 02" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Add>
		<Add id="add 03">
			<SourceA source="add 02" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB red="1" green="1" blue="1" alpha="1"/>
		</Add>
		<Add id="add 04">
			<SourceA source="threshold2 05" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="threshold2 04" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Add>
		<Add id="add 05">
			<SourceA source="threshold2 08" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB red="0.21317829457364346" green="0.21317829457364346" blue="0.21317829457364346" alpha="1"/>
		</Add>
		<Add id="add 06">
			<SourceA source="polygon2 01" red="0.10000000000000001" green="0.5" blue="0.90000000000000002" alpha="1"/>
			<SourceB source="ellipse 01" red="0.90000000000000002" green="0.5" blue="0.10000000000000001" alpha="1"/>
		</Add>
		<AngleControl id="anglecontrol 01">
			<Name value-en="Light Yaw"/>
			<UseRemapping value="false"/>
			<Value value="100"/>
		</AngleControl>
		<AngleControl id="anglecontrol 02">
			<Name value-en="Light Pitch"/>
			<UseRemapping value="false"/>
			<Value value="39"/>
		</AngleControl>
		<AssembleRGB3 id="assemblergb3 01">
			<R source="derivative 01" value="0.39215686274509803"/>
			<G source="derivative 02" value="0.5490196078431373"/>
			<B value="1"/>
		</AssembleRGB3>
		<Blend3 id="blend3 01">
			<Mode value="0"/>
			<Foreground source="threshold2 06" red="1" green="1" blue="1" alpha="1"/>
			<Background source="blend3 04" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.014999999999999999"/>
		</Blend3>
		<Blend3 id="blend3 04">
			<Mode value="2"/>
			<Foreground source="tonecurve 03" red="1" green="1" blue="1" alpha="1"/>
			<Background source="tonecurve 01" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.029999999999999999"/>
		</Blend3>
		<Blend3 id="blend3 05">
			<Mode value="9"/>
			<Foreground source="blend3 06" red="1" green="1" blue="1" alpha="1"/>
			<Background source="blend5 04" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="1"/>
		</Blend3>
		<Blend3 id="blend3 06">
			<Mode value="5"/>
			<Foreground source="highpass 03" red="1" green="1" blue="1" alpha="1"/>
			<Background source="highpass 02" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.45000000000000001"/>
		</Blend3>
		<Blend5 id="blend5 01">
			<Mode value="0"/>
			<Foreground source="offset3 02" red="1" green="1" blue="1" alpha="1"/>
			<Background source="perlinnoise2 01" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.90000000000000002"/>
		</Blend5>
		<Blend5 id="blend5 02">
			<Mode value="9"/>
			<Foreground source="highpass2 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="switch3 03" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="1"/>
		</Blend5>
		<Blend5 id="blend5 03">
			<Mode value="2"/>
			<Foreground source="scriptmap01 01" red="1" green="1" blue="1" alpha="1"/>
			<Background source="blend5 02" red="0.61627906976744184" green="0.61627906976744184" blue="0.61627906976744184" alpha="1"/>
			<Opacity source="slidercontrol 02" value="0.41999999999999998">
				<Minimum value="0"/>
				<Maximum value="1"/>
			</Opacity>
		</Blend5>
		<Blend5 id="blend5 04">
			<Mode value="5"/>
			<Foreground source="bomber 02" red="1" green="1" blue="1" alpha="1"/>
			<Background source="threshold2 02" red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="0.17000000000000001"/>
		</Blend5>
		<Blur2 id="blur2 01">
			<Source source="switch3 01"/>
			<Radius value="0.029999999999999999"/>
			<Gaussian value="true"/>
		</Blur2>
		<Bomber id="bomber 01">
			<Particle1 source="add 06" red="0" green="0.15686274509803921" blue="0.39215686274509803" alpha="1"/>
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			<Particle5 red="0.62745098039215685" green="0.29411764705882354" blue="0" alpha="1"/>
			<Frequency1 source="threshold2 07" value="1"/>
			<Frequency2 value="0"/>
			<Frequency3 value="0"/>
			<Frequency4 value="0"/>
			<Frequency5 value="0"/>
			<Background red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="1"/>
			<Size value="0.87"/>
			<Rotation value="0"/>
			<OffsetH value="0"/>
			<OffsetV value="0"/>
			<Squash value="0"/>
			<OpacityChaos value="0"/>
			<SizeChaos value="0"/>
			<RotationChaos value="1"/>
			<OffsetChaosH value="0"/>
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			<SquashChaos value="0"/>
			<Tint red="1" green="0.70588235294117652" blue="0" alpha="1"/>
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			<ParticleMode value="0"/>
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			<OctavesScaleMode value="0"/>
			<LayerOrder value="0"/>
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			<ParticleRepeats value="4"/>
			<ParticlePerCell value="1"/>
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		</Bomber>
		<Bomber id="bomber 02">
			<Particle1 source="noisedistortion2 03" red="0" green="0.15686274509803921" blue="0.39215686274509803" alpha="1"/>
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			<Frequency1 value="1"/>
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			<Frequency4 value="0.40000000000000002"/>
			<Frequency5 value="0.20000000000000001"/>
			<Background red="0" green="0" blue="0" alpha="1"/>
			<Opacity value="1"/>
			<Size value="0.5"/>
			<Rotation value="0"/>
			<OffsetH value="0"/>
			<OffsetV value="0"/>
			<Squash value="0"/>
			<OpacityChaos value="0"/>
			<SizeChaos value="0.75"/>
			<RotationChaos value="0.23999999999999999"/>
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		</Bomber>
		<Chaffs id="chaffs 01">
			<Noise red="1" green="1" blue="1" alpha="1"/>
			<Background red="0" green="0" blue="0" alpha="1"/>
			<Roughness value="0.54000000000000004"/>
			<Contrast value="0"/>
			<Formula value="0"/>
			<Scale value="1.5600000000000001"/>
			<Stretch value="0"/>
			<VerticalStretch value="false"/>
			<Smooth value="false"/>
			<Flat value="true"/>
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			<Noise red="1" green="1" blue="1" alpha="1"/>
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		</Chaffs>
		<CheckboxControl id="checkboxcontrol 01">
			<Name value-en="Rivets"/>
			<UseRemapping value="true"/>
			<Checked value="false"/>
		</CheckboxControl>
		<CheckboxControl id="checkboxcontrol 02">
			<Name value-en="Rivets are Rusty"/>
			<UseRemapping value="true"/>
			<Checked value="false"/>
		</CheckboxControl>
		<Color3Gradient id="color3gradient 01">
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			<Transition source="stepcurve 01" value="0"/>
		</Color3Gradient>
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		</Color5Gradient>
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		</ColorControl>
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			<Name value-en="Metal Color"/>
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		</ColorControl>
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			<Source source="extracthls 01"/>
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			<Source source="extracthls 01"/>
			<Angle value="0.25"/>
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		<Divide id="divide 01">
			<Dividend source="assemblergb3 01" red="4" green="2" blue="1" alpha="1"/>
			<Divisor source="root 01" red="4" green="4" blue="4" alpha="1"/>
			<Error red="1" green="0" blue="1" alpha="1"/>
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			<Monochrome value="true"/>
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