
***Final (build 243)***

Routez - routez.bsp
by Krewzer
Release notes:
Last updated 11/2/05


max@4kb.com
http://www.captured.com/digitalpaint/ (The game this map was made for)


Description:
  This is a map made for the game Digitalpaint Paintball2. Routez supports multi-gamemodes, which include; dm(deathmatch), 1-flag(1 flag ctf), ctf(in this case 2 flag ctf), and KOTH(king of the hill, or in this case, king of the low middle). The maps release process can be followed at: http://dpball.com/forums/index.php?topic=1019.0
  Build time was not tracked, this is my first released map and the build time was quite extensive for this newbie mapmaker.

Credits:
  Alot of help with various aspects was contributed by Jitspoe. Testing and suggestions were also provided primarily by Jitspoe, eiii, loial21, |cobo| BigT and several others in the dpball community.
  Digitalpaint2 forum provided links to the bsp editor used, the final version was compiled on:
	Digitalpaints prepackaged bsp15: http://dpball.com/files/mapmaking/bsp_pb2_build015.zip
	Additionally Arghrad 3.00 test version was used.
  Rust tutorials helped with most of the enities and general build principles: http://www.gamedesign.net/node/42
  The metalslide.wav sound effect was downloaded from: http://www.grsites.com. Place the metalslide.wav in pball\sounds\misc\

 
Map info:
1618 portalclusters
4672 numportals

Compile time:
QBSP3 : 5    secs
QVIS3 : 294  secs
RAD   : 2015 secs

Machine Used:
AMD Athlon(tm)XP 2600+
768 Megs RAM

Routez .map file is being released under the terms of the GPL. See gnu.txt for more information.


