This map designed for the Digital Paint Paintball 2.0 Quake2 mod.
December 21, 1998
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Title		: Arctic Paint ][
Files		: pball/maps/arctic2.bsp
		   pball/maps/arctic2.txt
Author		: Fryth
Email Address	: fryth@iname.com
IRC		: irc.rigamer.com
			#paintball
Web Page	: http://www.interlog.com/~gudas/pbmmg/
Description	: PaintBall capture the flag style map
Other maps	: Arctic Paint, Warehouse Speedball
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This map does not work properly without the PaintBall Quake2 i mod,
which can be downloaded from http://www.captured.com/digitalpaint.

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Single Player		: No
Cooperative		: No
Deathmatch		: No
PaintBall           	: ;-) 2-team ctf, or 1-flag.
Difficulty Settings     : No
New Sounds              : No
New Graphics           	: No
New Music               : No
Base                    : From scratch
Editor(s) used          : BSP
Known Bugs              : A few texture misalignments. STFU. :-)
Build Time              : About 8-10 hours.
Qbsp                   	: 25 seconds
Vis			: About 6 hours
Rad                     : About 5 hours
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Gameplay: There are two routes into each base; a bridge above and an ice field below. While the bridge is iced, the routes will get you to the flag at about the same time.

Guns: I don't have that many high-powered guns, but there should be enough for everyone.

Co2: Lots but it's all random.

Barrels: A few in each base. The sky has been raised so you can longball.

Credits: Thanks to my beta testers: jitspoe, Calrathan, Puppet, Fembot, GoldBond, Flecko. No thanks to Cal actually, for changing the 'trracer' to 'tracer' in the editing stage -- screwed me up for hours. :)

(c)Copyright 1998 by Adrian Gudas
All rights reserved. Map source file is available in this zip. Feel free to fuck with it, but if you release it, please include in the worldspawn message that the original was made by Fryth, and also include your .map source.
Contact:  fryth@iname.com.
All distribution is allowed as long as you distribute this text file with the bsp, and don't charge for it.

