------------=============================================------------
Midnight II
by jitspoe
Oct. 6, 2000

jitspoe@captured.com
http://www.planetquake.com/jitspoe/
http://www.captured.com/digitalpaint/ (The mod this map was made for)
------------=============================================------------

Description:
Much like the original Midnight, only inverted and much better looking :)
This map was designed with higher-power systems in mind.  I figure with Q3
being out for a while, most gamers have 3D accelerators and a somewhat
descent processor.  It will be rather slow in software - you might have to
drop the resolution a few notches or just get a Geforce ;)  I'm just
letting you know, so don't complain about r_speeds!  (Never thought I'd
hear myself saying that, but every designer has to let loose and exceed
the limits every now and then, right?)

Build time: 13 hours, 44 minutes, and 12 seconds (this excludes all in-
 game testing and experimenting, which is probably much greater than that)

Map info:
1547 Brushes
253  Entities

Compile time:
QBSP: 83   secs
VIS : 2548 secs
RAD : 413  secs

Machine Used:
Dual Celeron 400's (at 450)
224 Megs RAM

Tools used:
BSP for the map          http://www.bsphq.com/
ArghRad for the lighting http://www.planetquake.com/arghrad/